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Added libjpeg-turbo to FileHandler with a working File::ReadImageFile() function. The dependency on SOIL in libvitaboy Renderer has therefore been removed.
Also fixed formatting in recent source files. My next task is implementing IFF chunk reading. I'll also make a tool that can convert the game's behavior.iff file to an HTML page.
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18 changed files with 816 additions and 295 deletions
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@ -7,8 +7,14 @@ set(LIBVITABOY_MINOR 1)
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set(LIBVITABOY_SOURCES
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anim.cpp
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apr.cpp
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bnd.cpp
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col.cpp
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hag.cpp
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libvitaboy.cpp
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mesh.cpp
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oft.cpp
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po.cpp
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skel.cpp
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)
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if(WIN32)
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@ -33,7 +39,7 @@ set_target_properties(libvitaboy_shared PROPERTIES
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CLEAN_DIRECT_OUTPUT 1)
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add_executable(vbparse vbparse.cpp)
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target_link_libraries(vbparse libvitaboy_static)
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target_link_libraries(vbparse libvitaboy_static FileHandler_shared)
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add_executable(Renderer Renderer.cpp)
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target_link_libraries(Renderer libvitaboy_shared "${CMAKE_SOURCE_DIR}/Libraries/libvitaboy/libSOIL.a" FileHandler_shared opengl32 glu32 winmm)
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target_link_libraries(Renderer libvitaboy_shared FileHandler_shared opengl32 glu32 winmm)
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