Updated documentation

- In general, the README should be more clean and concise
- Moved building section to seperate file (doesn't include set up page)
- Added contributing section in REMADE
- Updated license section in README
- Added config file and struct for later use
This commit is contained in:
Tony Bark 2024-05-06 07:24:11 -04:00
parent 199256785b
commit f9764eac17
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# My Simulation
# My Simulation
<p align="center">
<img title="" src="imgs/logo.png" width="250" alt=""">
</p>
My Simulation is intended to be an experimental reimplementation of The Sims Online written in Zig that's based on RayLab and NioTSO's C libraries. It uses FreeSO's API server for handling backend.

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docs/compiling.md Normal file
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# Compiling
<p align="center">
<b>WARNING: This is a work in progress</b>
</p>
## Client
Compiling the client requires Zig 0.11 or later.
To simply build the client:
```bash
zig build
```
If you want to run and test the client:
```bash
zig build run
```
## Libaries & Tools
*Note: The setup process is outdated, and currently planned to be rewritten.*
### Zig Backend (Optional)
While My Simulation uses NioTSO's C headers directly, you can still compile tools that make use of them. In this case, it is [recommend](https://zig.news/kristoff/make-zig-your-c-c-build-system-28g5) to use Zig's C/C++ compiler as a backend.
```bash
CC="zig cc" CXX="zig c++" cmake -B build
cd build && make -j8
```
On Unix-based systems, you can add it to your ``.bashrc`` or ``.zshrc`` file.
```bash
# C/C++ Linker
export CC="zig cc"
export CXX="zig c++"
```
Afterwards, you can pass the same commands without.
```bash
cmake -B build && cd build && make -j8
```
### Building
At bare minium, My Simulation's C/C++ libaries require make and cmake. Generate the build files:
```bash
cd library # Or cd tools
cmake
```
Afterwards, comile the software:
```bash
make
```
## Server
<p align="center">
<b>Coming soon!</b>
</p>