- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
- io directly with iff.zig and filehandler.zig - Added OpenGL ubuntu build step and made sure lint doesn't start until build is done - Rewrote motivation section in README
- Added Raylib due to being simple and similar to XNA's APIs - Remove ifdef cplusplus from filehandler - Added VSCode, GH Actions and FetchTSO