Jip
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4cd716e94d
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iff2html working
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2024-05-06 19:40:19 +02:00 |
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Jip
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deaf3327e0
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commit clean up
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2024-05-06 16:46:18 +02:00 |
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Jip
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51a2a68f05
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clean up, added the deps to the repo since the version matters
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2024-05-06 16:27:29 +02:00 |
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Jip
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88430a890a
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rlgl animation working, not using the internal ray animation system
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2024-05-06 16:26:39 +02:00 |
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Jip
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e9a1c6073c
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rlgl rewrite, meshes not showing up correctly yet
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2024-05-06 07:24:32 +02:00 |
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Jip
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7bfbb6bff8
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WIP - rotation of the bones is problematic
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2024-05-05 17:35:07 +02:00 |
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Jip
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2c6036f653
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Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model
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2024-05-04 23:12:24 +02:00 |
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Jip
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58436d2fc6
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added file structure for extracting tool
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2024-05-04 23:06:51 +02:00 |
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Jip
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7189dfbd9c
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temp hack to get jpeg turbo going
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2024-05-03 02:40:50 +02:00 |
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Jip
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b99359078e
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managed to get the projects compiling, jpg has been disabled for now and I wasn't able to test the runtime until I can get my hands on the files required by libgldemo
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2024-05-02 20:32:10 +02:00 |
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Tony Bark
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02827893df
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Switched to Raylib
- Added Raylib due to being simple and similar to XNA's APIs
- Remove ifdef cplusplus from filehandler
- Added VSCode, GH Actions and FetchTSO
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2024-04-29 03:04:46 -04:00 |
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Tony Bark
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d83abea13c
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Converted FileHandler into a C header
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2024-04-28 09:04:43 -04:00 |
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Tony Bark
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5efdb29315
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zTSO
- Added libraries from formats and libvitaboy
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2024-04-28 05:33:13 -04:00 |
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