Commit graph

13 commits

Author SHA1 Message Date
Jip
4cd716e94d iff2html working 2024-05-06 19:40:19 +02:00
Jip
deaf3327e0 commit clean up 2024-05-06 16:46:18 +02:00
Jip
51a2a68f05 clean up, added the deps to the repo since the version matters 2024-05-06 16:27:29 +02:00
Jip
88430a890a rlgl animation working, not using the internal ray animation system 2024-05-06 16:26:39 +02:00
Jip
e9a1c6073c rlgl rewrite, meshes not showing up correctly yet 2024-05-06 07:24:32 +02:00
Jip
7bfbb6bff8 WIP - rotation of the bones is problematic 2024-05-05 17:35:07 +02:00
Jip
2c6036f653 Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model 2024-05-04 23:12:24 +02:00
Jip
58436d2fc6 added file structure for extracting tool 2024-05-04 23:06:51 +02:00
Jip
7189dfbd9c temp hack to get jpeg turbo going 2024-05-03 02:40:50 +02:00
Jip
b99359078e managed to get the projects compiling, jpg has been disabled for now and I wasn't able to test the runtime until I can get my hands on the files required by libgldemo 2024-05-02 20:32:10 +02:00
Tony Bark
02827893df Switched to Raylib
- Added Raylib due to being simple and similar to XNA's APIs
- Remove ifdef cplusplus from filehandler
- Added VSCode, GH Actions and FetchTSO
2024-04-29 03:04:46 -04:00
Tony Bark
d83abea13c Converted FileHandler into a C header 2024-04-28 09:04:43 -04:00
Tony Bark
5efdb29315 zTSO
- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00