Commit graph

21 commits

Author SHA1 Message Date
Tony Bark
4d39e7636a Added some more documentation
- Details on structure and d20 system
- Updated Github Actions for Ubuntu
- Fixed typo in README
2024-05-13 17:53:09 -04:00
Tony Bark
ffd787bc96 nioTSO submodule based on fork
nioTSO's code will be cleaned up for consumption from the new fork.
2024-05-10 12:41:41 -04:00
Tony Bark
65f4d35bf1 Provided more clarity to motivation section.
- Added init method to RotationManager
- Tweaked UTK readme
2024-05-07 15:21:15 -04:00
Tony Bark
55f23b2a4e DBPF reader by Tristan Dobrowolski 2024-05-07 12:15:12 -04:00
Tony Bark
41be518322 Added nioTSO's EA MicroTalk encoder to the project 2024-05-07 11:54:50 -04:00
Tony Bark
a1cdd92c3f Open object format
- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
2024-05-07 07:27:59 -04:00
Tony Bark
31ad180d66
Merge pull request #13 from tonytins/compile-vitaboy
Raylib-based Vitaboy demo
- Vitaboy demo now has a Raylib-based version.
- Iff2html also builds (on Windows, atm) so we can extract sprites for prototyping.
2024-05-06 14:06:38 -04:00
Jip
4cd716e94d iff2html working 2024-05-06 19:40:19 +02:00
Tony Bark
5b67fc2f78 Created core.h file
The core.h file references the required proprietary formas, including .iff and .far. However, the C files themselves still need to be accounted for in build.zig.
2024-05-06 12:47:28 -04:00
Jip
deaf3327e0 commit clean up 2024-05-06 16:46:18 +02:00
Jip
51a2a68f05 clean up, added the deps to the repo since the version matters 2024-05-06 16:27:29 +02:00
Jip
88430a890a rlgl animation working, not using the internal ray animation system 2024-05-06 16:26:39 +02:00
Jip
e9a1c6073c rlgl rewrite, meshes not showing up correctly yet 2024-05-06 07:24:32 +02:00
Jip
7bfbb6bff8 WIP - rotation of the bones is problematic 2024-05-05 17:35:07 +02:00
Jip
2c6036f653 Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model 2024-05-04 23:12:24 +02:00
Jip
58436d2fc6 added file structure for extracting tool 2024-05-04 23:06:51 +02:00
Jip
7189dfbd9c temp hack to get jpeg turbo going 2024-05-03 02:40:50 +02:00
Jip
b99359078e managed to get the projects compiling, jpg has been disabled for now and I wasn't able to test the runtime until I can get my hands on the files required by libgldemo 2024-05-02 20:32:10 +02:00
Tony Bark
02827893df Switched to Raylib
- Added Raylib due to being simple and similar to XNA's APIs
- Remove ifdef cplusplus from filehandler
- Added VSCode, GH Actions and FetchTSO
2024-04-29 03:04:46 -04:00
Tony Bark
d83abea13c Converted FileHandler into a C header 2024-04-28 09:04:43 -04:00
Tony Bark
5efdb29315 zTSO
- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00