Commit graph

9 commits

Author SHA1 Message Date
Tony Bark
a1cdd92c3f Open object format
- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
2024-05-07 07:27:59 -04:00
Jip
4cd716e94d iff2html working 2024-05-06 19:40:19 +02:00
Jip
deaf3327e0 commit clean up 2024-05-06 16:46:18 +02:00
Jip
e9a1c6073c rlgl rewrite, meshes not showing up correctly yet 2024-05-06 07:24:32 +02:00
Jip
7bfbb6bff8 WIP - rotation of the bones is problematic 2024-05-05 17:35:07 +02:00
Jip
2c6036f653 Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model 2024-05-04 23:12:24 +02:00
Jip
b99359078e managed to get the projects compiling, jpg has been disabled for now and I wasn't able to test the runtime until I can get my hands on the files required by libgldemo 2024-05-02 20:32:10 +02:00
Tony Bark
d83abea13c Converted FileHandler into a C header 2024-04-28 09:04:43 -04:00
Tony Bark
5efdb29315 zTSO
- Added libraries from formats and libvitaboy
2024-04-28 05:33:13 -04:00