Fatbag
c5117169b9
Just learned that PostThreadMessage(ThreadID, WM_QUIT, 0, 0) works while PostQuitMessage(0) does not. Fixed an issue where, if the system fails before the window is created, the message loop thread is never killed.
2012-04-13 23:08:36 -05:00
Fatbag
4294cb41f7
Split off the Windows message handler into a separate thread.
2012-04-13 22:55:13 -05:00
Fatbag
7a5124a687
Added Graphics::DrawText which can draw text on to an image with alignment. No multi-line support yet.
2012-04-09 23:58:16 -05:00
Fatbag
7d9259b63d
Added eagames.bmp reading to the LoginScreen scene.
...
Added BCON parsing functionality contributed by Propeng.
2012-04-08 12:20:25 -05:00
Fatbag
2e7f3b24ca
New Scene class definition. Also fixed a compile error for some users involving the definition of IID_IXAudio2
2012-03-21 20:00:22 -05:00
Fatbag
8bb608d5ce
Fully functional cst parser.
...
New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
2012-03-18 23:06:08 -05:00
Fatbag
17c3bb1145
Switched over to cmake. Everything now works in one command.
2012-01-28 12:11:34 -06:00