Commit graph

8 commits

Author SHA1 Message Date
Tony Bark
2331d092d1 Floor rendering almost works
Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
2024-05-04 06:34:53 -04:00
Tony Bark
5baacb3c91 Add a lot I made, just don't know which one.
- This might be my welcome home, 2flr Suburban, or something entirely different
- Rewrote game screens to include login, CAS, and lot itself
2024-05-03 07:38:38 -04:00
Tony Bark
7041f8ff61 Added screenshots of the old development interfaces from TS1 2024-05-01 20:05:47 -04:00
Tony Bark
8b6a94ba99 Added some old TS1 custom content to test on 2024-05-01 18:14:13 -04:00
Tony Bark
445d8a6a08 Lot format 3.0
This JSON conversation is lot more readable, to say the least. xD
2024-05-01 11:30:57 -04:00
Tony Bark
ac29443425 Renamed objects to items in the empty_lot files
- Mapped lot format to Zig
- Added pixie point logos
2024-05-01 11:15:55 -04:00
Tony Bark
77a44a6c31 Separate splash background and logo
- Ported empy_lot.xml and empy_lot_fso.xml to JSON format
2024-05-01 10:55:37 -04:00
Tony Bark
027aa6ce73 Splash screen
Reticulating splines...
2024-05-01 07:15:35 -04:00