Tony Bark
6c42a20204
isometric illusion using billboard function
2024-05-06 16:19:11 -04:00
Tony Bark
f9764eac17
Updated documentation
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- In general, the README should be more clean and concise
- Moved building section to seperate file (doesn't include set up page)
- Added contributing section in REMADE
- Updated license section in README
- Added config file and struct for later use
2024-05-06 07:24:11 -04:00
Tony Bark
199256785b
Port FSO's Server architecture
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- FreeSO's older libaries use .NET Standard
- Added TargaImage, needs to be ported
2024-05-06 06:46:27 -04:00
Tony Bark
f4806fda54
Added some resources from FreeSO
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- Added Sunrise Crater and related assets
- Moved empty lots to blueprints directory
2024-05-05 12:38:19 -04:00
Tony Bark
2331d092d1
Floor rendering almost works
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Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
2024-05-04 06:34:53 -04:00
Tony Bark
5baacb3c91
Add a lot I made, just don't know which one.
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- This might be my welcome home, 2flr Suburban, or something entirely different
- Rewrote game screens to include login, CAS, and lot itself
2024-05-03 07:38:38 -04:00
Tony Bark
7041f8ff61
Added screenshots of the old development interfaces from TS1
2024-05-01 20:05:47 -04:00
Tony Bark
8b6a94ba99
Added some old TS1 custom content to test on
2024-05-01 18:14:13 -04:00
Tony Bark
445d8a6a08
Lot format 3.0
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This JSON conversation is lot more readable, to say the least. xD
2024-05-01 11:30:57 -04:00
Tony Bark
ac29443425
Renamed objects to items in the empty_lot files
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- Mapped lot format to Zig
- Added pixie point logos
2024-05-01 11:15:55 -04:00
Tony Bark
77a44a6c31
Separate splash background and logo
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- Ported empy_lot.xml and empy_lot_fso.xml to JSON format
2024-05-01 10:55:37 -04:00
Tony Bark
027aa6ce73
Splash screen
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Reticulating splines...
2024-05-01 07:15:35 -04:00