- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
- Not a perfect map view, butit does work
- Removed changeRotations() in favor of init()
- Removed FreeBSD and Tiers from system requirements in README
- Fixed typo in README
- In general, the README should be more clean and concise
- Moved building section to seperate file (doesn't include set up page)
- Added contributing section in REMADE
- Updated license section in README
- Added config file and struct for later use
- Until the real FreeSO API server is properly reconfigured, a mock API will take it's place using Mockoon.
- Ported over a few elements from FSO.Common into the client.
- io directly with iff.zig and filehandler.zig
- Added OpenGL ubuntu build step and made sure lint doesn't start until build is done
- Rewrote motivation section in README
The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.