namespace FSO.Server.Database.DA.Avatars { public class DbAvatar { public uint avatar_id { get; set; } public int shard_id { get; set; } public uint user_id { get; set; } public string name { get; set; } public DbAvatarGender gender { get; set; } public uint date { get; set; } public byte skin_tone { get; set; } public ulong head { get; set; } public ulong body { get; set; } public string description { get; set; } public int budget { get; set; } public byte privacy_mode { get; set; } //lot persist state beyond this point (very mutable) public byte[] motive_data { get; set; } //locks public byte skilllock { get; set; } //number of skill locks we had at last avatar save. this is usually handled by data service. public ushort lock_mechanical { get; set; } public ushort lock_cooking { get; set; } public ushort lock_charisma { get; set; } public ushort lock_logic { get; set; } public ushort lock_body { get; set; } public ushort lock_creativity { get; set; } //skills public ushort skill_mechanical { get; set; } public ushort skill_cooking { get; set; } public ushort skill_charisma { get; set; } public ushort skill_logic { get; set; } public ushort skill_body { get; set; } public ushort skill_creativity { get; set; } public ulong body_swimwear { get; set; } public ulong body_sleepwear { get; set; } public ulong body_current { get; set; } public ushort current_job { get; set; } public ushort is_ghost { get; set; } public ushort ticker_death { get; set; } public ushort ticker_gardener { get; set; } public ushort ticker_maid { get; set; } public ushort ticker_repairman { get; set; } public byte moderation_level { get; set; } public uint? custom_guid { get; set; } public uint move_date { get; set; } public uint name_date { get; set; } public int? mayor_nhood { get; set; } } public class DbTransactionResult { public bool success { get; set; } public int source_budget { get; set; } public int dest_budget { get; set; } public int amount { get; set; } } public enum DbAvatarGender { male, female } }