using System.Collections.Generic; namespace FSO.Server.Database.DA.Objects { public class DbObject { //general persist idenfification public uint object_id { get; set; } public int shard_id { get; set; } public uint? owner_id { get; set; } public int? lot_id { get; set; } //object info. most of this is unused, but can be used to show state for inventory objects public string dyn_obj_name { get; set; } public uint type { get; set; } //guid public ushort graphic { get; set; } public uint value { get; set; } public int budget { get; set; } public ulong dyn_flags_1 { get; set; } public ulong dyn_flags_2 { get; set; } //upgrades public uint upgrade_level { get; set; } //token system //if >0, attributes are stored on db rather than in state. //if 2, we're a value token. (attr 0 contains number that should be displayed in UI) public byte has_db_attributes { get; set; } public List AugmentedAttributes; } }