namespace FSO.Common.Rendering.Framework.Camera { public class ManualCamera : ICamera { #region ICamera Members public Microsoft.Xna.Framework.Matrix View { get; set; } public Microsoft.Xna.Framework.Matrix Projection { get; set; } public Microsoft.Xna.Framework.Vector3 Position { get; set; } public Microsoft.Xna.Framework.Vector3 Target { get; set; } public Microsoft.Xna.Framework.Vector3 Up { get; set; } public Microsoft.Xna.Framework.Vector3 Translation { get; set; } public Microsoft.Xna.Framework.Vector2 ProjectionOrigin { get; set; } public float NearPlane { get; set; } public float FarPlane { get; set; } public float Zoom { get; set; } public float AspectRatioMultiplier { get; set; } public void ProjectionDirty() { } #endregion } }