using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace FSO.Common.Rendering { public class TextureInfo { public Vector2 UVScale; public Point Size; public Point Diff; public TextureInfo() { } public TextureInfo(Texture2D tex, int width, int height) { Size = new Point(width, height); Diff = new Point(tex.Width, tex.Height) - Size; UVScale = Size.ToVector2() / new Vector2(tex.Width, tex.Height); } } }