using FSO.Common.Serialization; using Mina.Core.Buffer; namespace FSO.Server.Protocol.Gluon.Packets { /// /// Lot -> City server messages used to notify the matchmaker about some change to lot state. /// (currently only when an avatar leaves a lot. this frees up a space for the matchmaker to shove someone else in) /// public class MatchmakerNotify : AbstractGluonPacket { public MatchmakerNotifyType Mode; public uint LotID; public uint AvatarID; public override void Deserialize(IoBuffer input, ISerializationContext context) { Mode = input.GetEnum(); LotID = input.GetUInt32(); AvatarID = input.GetUInt32(); } public override GluonPacketType GetPacketType() { return GluonPacketType.MatchmakerNotify; } public override void Serialize(IoBuffer output, ISerializationContext context) { output.PutEnum(Mode); output.PutUInt32(LotID); output.PutUInt32(AvatarID); } } public enum MatchmakerNotifyType : byte { RemoveAvatar = 1 } }