using Microsoft.Xna.Framework; namespace FSO.Common.Rendering.Framework.Camera { public interface ICamera { Matrix View { get; } Matrix Projection { get; } Vector3 Position { get; set; } Vector3 Target { get; set; } Vector3 Up { get; set; } Vector3 Translation { get; set; } Vector2 ProjectionOrigin { get; set; } float NearPlane { get; set; } float FarPlane { get; set; } float Zoom { get; set; } float AspectRatioMultiplier { get; set; } void ProjectionDirty(); } }