const std = @import("std"); const rl = @import("raylib"); const world = @import("world.zig"); const GameScreen = enum { login, cas, world, }; // Still in the proof of concept phase, don't mind the mess pub fn main() anyerror!void { const screen_width = 800; const screen_height = 600; rl.initWindow(screen_width, screen_height, "My Simulation"); defer rl.closeWindow(); var current_screen: GameScreen = .login; var frame_counter: i32 = 0; var camera = rl.Camera3D{ .position = rl.Vector3.init(0.0, 10.0, 10.0), .target = rl.Vector3.init(0, 0.0, 0), .up = rl.Vector3.init(0, 1.0, 0), .fovy = 60, .projection = rl.CameraProjection.camera_perspective, }; const planePosition = rl.Vector3.init(0.0, 0.0, 0.0); // var textBox = rl.Rectangle.init(screen_width / 2.0 - 100, 180, 50); // var mouseOnText = false; // var letterCount = 0; rl.setTargetFPS(60); // Media must be loaded after window init // rl.initAudioDevice(); // const music = rl.loadMusicStream("resources/LeeRosevere-ThreeThingsYouNeedtoKnowAboutToday.mp3"); // defer rl.closeAudioDevice(); const logo = rl.Texture.init("resources/logo.png"); const splash = rl.Texture.init("resources/tsosplash.png"); defer rl.unloadTexture(splash); defer rl.unloadTexture(logo); while (!rl.windowShouldClose()) { // Update // ------------------ switch (current_screen) { // Skip straight to CAS (Create-A-Sim) until city server is complete // TODO: Create login window with username, password, and server option .login => { frame_counter += 1; if (frame_counter > 120) current_screen = .world; }, // .cas => {}, .world => { camera.update(rl.CameraMode.camera_third_person); }, } // ------------------ // Draw rl.beginDrawing(); defer rl.endDrawing(); switch (current_screen) { // Mockup loading screen, skips straight to world .login => { // Splash screen rl.drawTexture(splash, 0, 0, rl.Color.white); rl.drawTexture(logo, screen_width / 2.0 - 240, 30, rl.Color.white); // Loading text rl.drawText("Reticulating splines...", 20, screen_height - 30, 20, rl.Color.white); }, // Skip this for now .cas => {}, // "World" (i.e. lot view) .world => { rl.clearBackground(rl.Color.ray_white); camera.begin(); defer camera.end(); rl.drawPlane(planePosition, rl.Vector2.init(2, 2), rl.Color.green); rl.drawGrid(64, 1.0); }, } rl.drawFPS(10, 10); } }