mysimulation/server/FSO.Server.Protocol/Gluon/Packets/AdvertiseCapacity.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

37 lines
1.1 KiB
C#
Executable file

using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class AdvertiseCapacity : AbstractGluonPacket
{
public short MaxLots;
public short CurrentLots;
public byte CpuPercentAvg;
public long RamUsed;
public long RamAvaliable;
public override GluonPacketType GetPacketType()
{
return GluonPacketType.AdvertiseCapacity;
}
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
MaxLots = input.GetInt16();
CurrentLots = input.GetInt16();
CpuPercentAvg = input.Get();
RamUsed = input.GetInt64();
RamAvaliable = input.GetInt64();
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutInt16(MaxLots);
output.PutInt16(CurrentLots);
output.Put(CpuPercentAvg);
output.PutInt64(RamUsed);
output.PutInt64(RamAvaliable);
}
}
}