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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
37 lines
1.1 KiB
C#
Executable file
37 lines
1.1 KiB
C#
Executable file
using Mina.Core.Buffer;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class AdvertiseCapacity : AbstractGluonPacket
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{
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public short MaxLots;
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public short CurrentLots;
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public byte CpuPercentAvg;
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public long RamUsed;
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public long RamAvaliable;
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.AdvertiseCapacity;
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}
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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MaxLots = input.GetInt16();
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CurrentLots = input.GetInt16();
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CpuPercentAvg = input.Get();
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RamUsed = input.GetInt64();
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RamAvaliable = input.GetInt64();
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutInt16(MaxLots);
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output.PutInt16(CurrentLots);
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output.Put(CpuPercentAvg);
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output.PutInt64(RamUsed);
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output.PutInt64(RamAvaliable);
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}
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}
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}
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