mysimulation/server/FSO.Server.Protocol/Gluon/Packets/HealthPingResponse.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

27 lines
761 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class HealthPingResponse : AbstractGluonCallPacket
{
public string PoolHash { get; set; }
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
base.Deserialize(input, context);
PoolHash = input.GetPascalString();
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
base.Serialize(output, context);
output.PutPascalString(PoolHash);
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.HealthPingResponse;
}
}
}