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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
58 lines
1.7 KiB
C#
Executable file
58 lines
1.7 KiB
C#
Executable file
using FSO.Common.Serialization;
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using FSO.Files.Formats.tsodata;
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using Mina.Core.Buffer;
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using System.Collections.Generic;
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using System.IO;
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class SendCityMail : AbstractGluonCallPacket
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{
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public List<MessageItem> Items { get; set; }
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public SendCityMail() { }
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public SendCityMail(List<MessageItem> items) {
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Items = items;
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}
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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base.Deserialize(input, context);
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var itemCount = input.GetInt32();
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var dataSize = input.GetInt32();
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var data = input.GetSlice(dataSize).GetBytes();
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using (var mem = new MemoryStream(data)) {
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Items = new List<MessageItem>();
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for (int i = 0; i < itemCount; i++)
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{
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var message = new MessageItem();
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message.Read(mem);
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Items.Add(message);
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}
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}
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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base.Serialize(output, context);
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byte[] data = null;
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using (var mem = new MemoryStream())
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{
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foreach (var item in Items)
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{
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item.Save(mem);
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}
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data = mem.ToArray();
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}
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output.PutInt32(Items.Count);
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output.PutInt32(data.Length);
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output.Put(data);
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}
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.CitySendMail;
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}
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}
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}
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