mysimulation/server/FSO.Server.Common/ApiAbstract.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

46 lines
1.8 KiB
C#
Executable file

namespace FSO.Server.Common
{
public class ApiAbstract
{
public event APIRequestShutdownDelegate OnRequestShutdown;
public event APIBroadcastMessageDelegate OnBroadcastMessage;
public event APIRequestUserDisconnectDelegate OnRequestUserDisconnect;
public event APIRequestMailNotifyDelegate OnRequestMailNotify;
public delegate void APIRequestShutdownDelegate(uint time, ShutdownType type);
public delegate void APIBroadcastMessageDelegate(string sender, string title, string message);
public delegate void APIRequestUserDisconnectDelegate(uint user_id);
public delegate void APIRequestMailNotifyDelegate(int message_id, string subject, string body, uint target_id);
public void RequestShutdown(uint time, ShutdownType type)
{
OnRequestShutdown?.Invoke(time, type);
}
/// <summary>
/// Asks the server to disconnect a user.
/// </summary>
/// <param name="user_id"></param>
public void RequestUserDisconnect(uint user_id)
{
OnRequestUserDisconnect?.Invoke(user_id);
}
/// <summary>
/// Asks the server to notify the client about the new message.
/// </summary>
/// <param name="message_id"></param>
/// <param name="subject"></param>
/// <param name="body"></param>
/// <param name="target_id"></param>
public void RequestMailNotify(int message_id, string subject, string body, uint target_id)
{
OnRequestMailNotify(message_id, subject, body, target_id);
}
public void BroadcastMessage(string sender, string title, string message)
{
OnBroadcastMessage?.Invoke(sender, title, message);
}
}
}