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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
33 lines
1.4 KiB
C#
Executable file
33 lines
1.4 KiB
C#
Executable file
using System.Collections.Generic;
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namespace FSO.Server.Database.DA.Objects
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{
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public interface IObjects
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{
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uint Create(DbObject obj);
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DbObject Get(uint id);
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bool Delete(uint id);
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IEnumerable<DbObject> All(int shard_id);
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List<DbObject> GetAvatarInventory(uint avatar_id);
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List<DbObject> GetAvatarInventoryWithAttrs(uint avatar_id);
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List<DbObject> ObjOfTypeForAvatar(uint avatar_id, uint guid);
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List<DbObject> ObjOfTypeInAvatarInventory(uint avatar_id, uint guid);
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List<DbObject> GetObjectOwners(IEnumerable<uint> object_ids);
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int ReturnLostObjects(uint lot_id, IEnumerable<uint> object_ids);
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bool ConsumeObjsOfTypeInAvatarInventory(uint avatar_id, uint guid, int num);
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List<DbObject> GetByAvatarId(uint avatar_id);
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List<DbObject> GetByAvatarIdLot(uint avatar_id, uint lot_id);
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int UpdateObjectOwnerLot(uint avatar_id, int lot_id, uint targ_avatar_id, List<uint> untradableGUIDs);
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bool UpdatePersistState(uint id, DbObject obj);
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bool SetInLot(uint id, uint? lot_id);
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int ChangeInventoryOwners(IEnumerable<uint> object_ids, uint oldOwner, uint newOwner);
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List<DbObjectAttribute> GetObjectAttributes(List<uint> objects);
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int GetSpecificObjectAttribute(uint objectID, int index);
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void SetObjectAttributes(List<DbObjectAttribute> attrs);
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int TotalObjectAttributes(uint guid, int index);
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}
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}
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