mysimulation/server/FSO.Server.Protocol/CitySelector/ShardStatusItem.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

44 lines
1.4 KiB
C#
Executable file

using System;
using FSO.Common.Utils;
namespace FSO.Server.Protocol.CitySelector
{
public class ShardStatusItem : IXMLEntity
{
public string Name;
public int Rank;
public string Map;
public ShardStatus Status;
public int Id;
public string PublicHost;
public string InternalHost;
public string VersionName;
public string VersionNumber;
public int? UpdateID;
public ShardStatusItem()
{
}
public System.Xml.XmlElement Serialize(System.Xml.XmlDocument doc)
{
var result = doc.CreateElement("Shard-Status");
result.AppendTextNode("Location", "public");
result.AppendTextNode("Name", Name);
result.AppendTextNode("Rank", Rank.ToString());
result.AppendTextNode("Map", Map);
result.AppendTextNode("Status", Status.ToString());
result.AppendTextNode("Id", Id.ToString());
return result;
}
public void Parse(System.Xml.XmlElement element)
{
this.Name = element.ReadTextNode("Name");
this.Rank = int.Parse(element.ReadTextNode("Rank"));
this.Map = element.ReadTextNode("Map");
this.Status = (ShardStatus)Enum.Parse(typeof(ShardStatus), element.ReadTextNode("Status"));
this.Id = int.Parse(element.ReadTextNode("Id"));
}
}
}