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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
28 lines
810 B
C#
Executable file
28 lines
810 B
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Electron.Packets
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{
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public class FSOVMCommand : AbstractElectronPacket
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{
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public byte[] Data;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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var dataLen = input.GetInt32(); //TODO: limits? 4MB is probably reasonable.
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Data = new byte[dataLen];
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input.Get(Data, 0, dataLen);
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}
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public override ElectronPacketType GetPacketType()
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{
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return ElectronPacketType.FSOVMCommand;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutInt32(Data.Length);
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output.Put(Data, 0, Data.Length);
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}
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}
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}
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