mysimulation/server/FSO.Server.Protocol/Electron/Packets/FSOVMCommand.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

28 lines
810 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Electron.Packets
{
public class FSOVMCommand : AbstractElectronPacket
{
public byte[] Data;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
var dataLen = input.GetInt32(); //TODO: limits? 4MB is probably reasonable.
Data = new byte[dataLen];
input.Get(Data, 0, dataLen);
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.FSOVMCommand;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutInt32(Data.Length);
output.Put(Data, 0, Data.Length);
}
}
}