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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
43 lines
1.1 KiB
C#
Executable file
43 lines
1.1 KiB
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Electron.Packets
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{
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public class FSOVMProtocolMessage : AbstractElectronPacket
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{
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public bool UseCst;
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public string Title;
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public string Message;
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public FSOVMProtocolMessage()
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{
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}
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public FSOVMProtocolMessage(bool cst, string title, string body)
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{
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UseCst = cst;
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Title = title;
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Message = body;
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}
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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UseCst = input.GetBool();
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Title = input.GetPascalVLCString();
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Message = input.GetPascalVLCString();
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}
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public override ElectronPacketType GetPacketType()
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{
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return ElectronPacketType.FSOVMProtocolMessage;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutBool(UseCst);
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output.PutPascalVLCString(Title);
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output.PutPascalVLCString(Message);
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}
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}
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}
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