mysimulation/server/FSO.Server.Protocol/Electron/Packets/FSOVMProtocolMessage.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

43 lines
1.1 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Electron.Packets
{
public class FSOVMProtocolMessage : AbstractElectronPacket
{
public bool UseCst;
public string Title;
public string Message;
public FSOVMProtocolMessage()
{
}
public FSOVMProtocolMessage(bool cst, string title, string body)
{
UseCst = cst;
Title = title;
Message = body;
}
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
UseCst = input.GetBool();
Title = input.GetPascalVLCString();
Message = input.GetPascalVLCString();
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.FSOVMProtocolMessage;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutBool(UseCst);
output.PutPascalVLCString(Title);
output.PutPascalVLCString(Message);
}
}
}