mysimulation/server/FSO.Server.Protocol/Electron/Packets/FindAvatarResponse.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

32 lines
972 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
using FSO.Server.Protocol.Electron.Model;
namespace FSO.Server.Protocol.Electron.Packets
{
public class FindAvatarResponse : AbstractElectronPacket
{
public uint AvatarId;
public FindAvatarResponseStatus Status;
public uint LotId; //0 if status is not FOUND.
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
AvatarId = input.GetUInt32();
Status = input.GetEnum<FindAvatarResponseStatus>();
LotId = input.GetUInt32();
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.FindAvatarResponse;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutUInt32(AvatarId);
output.PutEnum(Status);
output.PutUInt32(LotId);
}
}
}