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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
28 lines
754 B
C#
Executable file
28 lines
754 B
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Electron.Packets
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{
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public class FindLotRequest : AbstractElectronPacket
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{
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public uint LotId;
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public bool OpenIfClosed;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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LotId = input.GetUInt32();
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OpenIfClosed = input.GetBool();
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}
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public override ElectronPacketType GetPacketType()
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{
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return ElectronPacketType.FindLotRequest;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutUInt32(LotId);
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output.PutBool(OpenIfClosed);
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}
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}
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}
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