mysimulation/server/FSO.Server.Protocol/Electron/Packets/FindLotRequest.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

28 lines
754 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Electron.Packets
{
public class FindLotRequest : AbstractElectronPacket
{
public uint LotId;
public bool OpenIfClosed;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
LotId = input.GetUInt32();
OpenIfClosed = input.GetBool();
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.FindLotRequest;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutUInt32(LotId);
output.PutBool(OpenIfClosed);
}
}
}