mysimulation/server/FSO.Server.Protocol/Electron/Packets/FindLotResponse.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

38 lines
1.2 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
using FSO.Server.Protocol.Electron.Model;
namespace FSO.Server.Protocol.Electron.Packets
{
public class FindLotResponse : AbstractElectronPacket
{
public FindLotResponseStatus Status;
public uint LotId;
public string LotServerTicket;
public string Address;
public string User;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Status = input.GetEnum<FindLotResponseStatus>();
LotId = input.GetUInt32();
LotServerTicket = input.GetPascalVLCString();
Address = input.GetPascalVLCString();
User = input.GetPascalVLCString();
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.FindLotResponse;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutEnum(Status);
output.PutUInt32(LotId);
output.PutPascalVLCString(LotServerTicket);
output.PutPascalVLCString(Address);
output.PutPascalVLCString(User);
}
}
}