mysimulation/server/FSO.Server.Protocol/Electron/Packets/PurchaseLotRequest.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

37 lines
1.1 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Electron.Packets
{
public class PurchaseLotRequest : AbstractElectronPacket
{
public ushort LotLocation_X;
public ushort LotLocation_Y;
public string Name;
public bool StartFresh;
public bool MayorMode;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
LotLocation_X = input.GetUInt16();
LotLocation_Y = input.GetUInt16();
Name = input.GetPascalString();
StartFresh = input.GetBool();
MayorMode = input.GetBool();
}
public override ElectronPacketType GetPacketType()
{
return ElectronPacketType.PurchaseLotRequest;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutUInt16(LotLocation_X);
output.PutUInt16(LotLocation_Y);
output.PutPascalString(Name);
output.PutBool(StartFresh);
output.PutBool(MayorMode);
}
}
}