mysimulation/server/FSO.Server.Protocol/Voltron/Packets/AnnouncementMsgPDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

40 lines
1.3 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class AnnouncementMsgPDU : AbstractVoltronPacket
{
public string SenderID = "??ARIES_OPERATIONS";
public string SenderAccount = "";
public byte Badge;
public byte IsAlertable;
public string Subject = "";
public string Message = "";
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
this.SenderID = input.GetPascalString();
this.SenderAccount = input.GetPascalString();
this.Badge = input.Get();
this.IsAlertable = input.Get();
this.Subject = input.GetPascalString();
this.Message = input.GetPascalString();
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.AnnouncementMsgPDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutPascalString(SenderID);
output.PutPascalString(SenderAccount);
output.Put(Badge);
output.Put(IsAlertable);
output.PutPascalString(Subject);
output.PutPascalString(Message);
}
}
}