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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
40 lines
1.3 KiB
C#
Executable file
40 lines
1.3 KiB
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class AnnouncementMsgPDU : AbstractVoltronPacket
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{
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public string SenderID = "??ARIES_OPERATIONS";
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public string SenderAccount = "";
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public byte Badge;
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public byte IsAlertable;
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public string Subject = "";
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public string Message = "";
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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this.SenderID = input.GetPascalString();
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this.SenderAccount = input.GetPascalString();
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this.Badge = input.Get();
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this.IsAlertable = input.Get();
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this.Subject = input.GetPascalString();
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this.Message = input.GetPascalString();
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}
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.AnnouncementMsgPDU;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutPascalString(SenderID);
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output.PutPascalString(SenderAccount);
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output.Put(Badge);
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output.Put(IsAlertable);
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output.PutPascalString(Subject);
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output.PutPascalString(Message);
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}
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}
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}
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