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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
38 lines
1.1 KiB
C#
Executable file
38 lines
1.1 KiB
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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using FSO.Server.Protocol.Voltron.Model;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class ChatMsgPDU : AbstractVoltronPacket
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{
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public bool EchoRequested;
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public Sender Sender;
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public byte Badge;
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public byte Alertable;
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public string Message;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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EchoRequested = input.Get() == 0x01;
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Sender = GetSender(input);
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Badge = input.Get();
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Alertable = input.Get();
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Message = input.GetPascalString();
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}
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.ChatMsgPDU;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.Put(EchoRequested ? (byte)1 : (byte)0);
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PutSender(output, Sender);
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output.Put(Badge);
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output.Put(Alertable);
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output.PutPascalString(Message);
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}
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}
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}
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