mysimulation/server/FSO.Server.Protocol/Voltron/Packets/ChatMsgPDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

38 lines
1.1 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
using FSO.Server.Protocol.Voltron.Model;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class ChatMsgPDU : AbstractVoltronPacket
{
public bool EchoRequested;
public Sender Sender;
public byte Badge;
public byte Alertable;
public string Message;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
EchoRequested = input.Get() == 0x01;
Sender = GetSender(input);
Badge = input.Get();
Alertable = input.Get();
Message = input.GetPascalString();
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.ChatMsgPDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.Put(EchoRequested ? (byte)1 : (byte)0);
PutSender(output, Sender);
output.Put(Badge);
output.Put(Alertable);
output.PutPascalString(Message);
}
}
}