mysimulation/server/FSO.Server.Protocol/Voltron/Packets/ClientByePDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

36 lines
1,016 B
C#
Executable file

using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class ClientByePDU : AbstractVoltronPacket
{
public uint ReasonCode;
public string ReasonText;
public byte RequestTicket;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
this.ReasonCode = input.GetUInt32();
this.ReasonText = input.GetPascalString();
this.RequestTicket = input.Get();
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.ClientByePDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
var text = ReasonText;
if(text == null){
text = "";
}
output.PutUInt32(ReasonCode);
output.PutPascalString(text);
output.Put(RequestTicket);
}
}
}