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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
56 lines
1.8 KiB
C#
Executable file
56 lines
1.8 KiB
C#
Executable file
using Mina.Core.Buffer;
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using FSO.Server.Protocol.Voltron.Model;
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using System.ComponentModel;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class DBRequestWrapperPDU : AbstractVoltronPacket
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{
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public uint SendingAvatarID { get; set; }
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public Sender Sender { get; set; }
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public byte Badge { get; set; }
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public byte IsAlertable { get; set; }
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public object BodyType { get; set; }
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public object Body { get; set; }
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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SendingAvatarID = input.GetUInt32();
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Sender = GetSender(input);
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Badge = input.Get();
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IsAlertable = input.Get();
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var bodySize = input.GetUInt32();
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var bodyType = input.GetUInt32();
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var bodyBytes = new byte[bodySize-4];
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input.Get(bodyBytes, 0, (int)bodySize-4);
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var bodyBuffer = IoBuffer.Wrap(bodyBytes);
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this.Body = context.ModelSerializer.Deserialize(bodyType, bodyBuffer, context);
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutUInt32(SendingAvatarID);
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PutSender(output, Sender);
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output.Put(Badge);
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output.Put(IsAlertable);
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if (Body != null)
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{
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var bodyBytes = context.ModelSerializer.SerializeBuffer(Body, context, true);
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output.PutUInt32((uint)bodyBytes.Remaining);
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output.Put(bodyBytes);
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}
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}
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public override VoltronPacketType GetPacketType(){
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return VoltronPacketType.DBRequestWrapperPDU;
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}
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}
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}
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