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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
53 lines
1.7 KiB
C#
Executable file
53 lines
1.7 KiB
C#
Executable file
using Mina.Core.Buffer;
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using System.ComponentModel;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class DataServiceWrapperPDU : AbstractVoltronPacket
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{
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public uint SendingAvatarID { get; set; }
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public uint RequestTypeID { get; set; }
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public object Body { get; set; }
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.DataServiceWrapperPDU;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutUInt32(SendingAvatarID);
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output.PutUInt32(RequestTypeID);
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if(Body != null){
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var bodyBytes = context.ModelSerializer.SerializeBuffer(Body, context, true);
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output.PutUInt32((uint)bodyBytes.Remaining);
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output.Put(bodyBytes);
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}
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//output.PutUInt32(RequestTypeID);
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//output.PutUInt32(0);
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}
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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this.SendingAvatarID = input.GetUInt32();
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this.RequestTypeID = input.GetUInt32();
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var bodySize = input.GetUInt32();
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var bodyBytes = new byte[bodySize];
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input.Get(bodyBytes, 0, (int)bodySize);
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this.Body = bodyBytes;
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var bodyBuffer = IoBuffer.Wrap(bodyBytes);
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var bodyType = bodyBuffer.GetUInt32();
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this.Body = context.ModelSerializer.Deserialize(bodyType, bodyBuffer, context);
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}
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}
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}
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