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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
29 lines
788 B
C#
Executable file
29 lines
788 B
C#
Executable file
using Mina.Core.Buffer;
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using FSO.Server.Protocol.Voltron.Model;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class FindPlayerPDU : AbstractVoltronPacket
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{
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public Sender Sender;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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this.Sender = GetSender(input);
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}
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.FindPlayerPDU;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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//var result = Allocate(8);
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//result.AutoExpand = true;
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PutSender(output, Sender);
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//return result;
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}
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}
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}
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