mysimulation/server/FSO.Server.Protocol/Voltron/Packets/FindPlayerPDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

29 lines
788 B
C#
Executable file

using Mina.Core.Buffer;
using FSO.Server.Protocol.Voltron.Model;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class FindPlayerPDU : AbstractVoltronPacket
{
public Sender Sender;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
this.Sender = GetSender(input);
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.FindPlayerPDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
//var result = Allocate(8);
//result.AutoExpand = true;
PutSender(output, Sender);
//return result;
}
}
}