mysimulation/server/FSO.Server.Protocol/Voltron/Packets/OccupantArrivedPDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

32 lines
919 B
C#
Executable file

using Mina.Core.Buffer;
using FSO.Server.Protocol.Voltron.Model;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class OccupantArrivedPDU : AbstractVoltronPacket
{
public Sender Sender;
public byte Badge;
public bool IsAlertable;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Sender = GetSender(input);
Badge = input.Get();
IsAlertable = input.Get() == 0x1;
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.OccupantArrivedPDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
PutSender(output, Sender);
output.Put(Badge);
output.Put((IsAlertable ? (byte)0x01 : (byte)0x00));
}
}
}