mysimulation/server/FSO.Server.Protocol/Voltron/Packets/SetIgnoreListPDU.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

43 lines
1.1 KiB
C#
Executable file

using System.Collections.Generic;
using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class SetIgnoreListPDU : AbstractVoltronPacket
{
public List<uint> PlayerIds;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
var length = input.GetUInt16();
PlayerIds = new List<uint>();
for(var i=0; i < length; i++)
{
PlayerIds.Add(input.GetUInt32());
}
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
var len = 0;
if(PlayerIds != null)
{
len = PlayerIds.Count;
}
output.PutUInt16((ushort)len);
for(int i=0; i < len; i++)
{
output.PutUInt32(PlayerIds[i]);
}
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.SetIgnoreListPDU;
}
}
}