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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
43 lines
1.1 KiB
C#
Executable file
43 lines
1.1 KiB
C#
Executable file
using System.Collections.Generic;
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using Mina.Core.Buffer;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class SetIgnoreListPDU : AbstractVoltronPacket
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{
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public List<uint> PlayerIds;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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var length = input.GetUInt16();
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PlayerIds = new List<uint>();
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for(var i=0; i < length; i++)
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{
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PlayerIds.Add(input.GetUInt32());
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}
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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var len = 0;
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if(PlayerIds != null)
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{
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len = PlayerIds.Count;
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}
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output.PutUInt16((ushort)len);
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for(int i=0; i < len; i++)
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{
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output.PutUInt32(PlayerIds[i]);
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}
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}
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.SetIgnoreListPDU;
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}
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}
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}
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