mysimulation/server/FSO.Server.Protocol/Voltron/Packets/VariableVoltronPacket.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

34 lines
861 B
C#
Executable file

using System;
using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class VariableVoltronPacket : AbstractVoltronPacket
{
public ushort Type;
public byte[] Bytes;
public VariableVoltronPacket(ushort type, byte[] bytes)
{
this.Type = type;
this.Bytes = bytes;
}
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
throw new NotImplementedException();
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketTypeUtils.FromPacketCode(Type);
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.Put(Bytes, 0, Bytes.Length);
}
}
}