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https://github.com/simtactics/mysimulation.git
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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
50 lines
1.6 KiB
C#
Executable file
50 lines
1.6 KiB
C#
Executable file
using FSO.Server.Protocol.Voltron.Packets;
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using System;
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using System.Collections.Generic;
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namespace FSO.Server.Protocol.Voltron
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{
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public class VoltronPackets
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{
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public static Dictionary<ushort, Type> VOLTRON_PACKET_BY_TYPEID;
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public static Type[] VOLTRON_PACKETS = new Type[] {
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typeof(ClientOnlinePDU),
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typeof(HostOnlinePDU),
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typeof(SetIgnoreListPDU),
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typeof(SetIgnoreListResponsePDU),
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typeof(SetInvinciblePDU),
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typeof(RSGZWrapperPDU),
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typeof(TransmitCreateAvatarNotificationPDU),
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typeof(DataServiceWrapperPDU),
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typeof(DBRequestWrapperPDU),
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typeof(OccupantArrivedPDU),
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typeof(ClientByePDU),
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typeof(ServerByePDU),
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typeof(FindPlayerPDU),
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typeof(FindPlayerResponsePDU),
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typeof(ChatMsgPDU),
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typeof(AnnouncementMsgPDU)
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};
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static VoltronPackets()
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{
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VOLTRON_PACKET_BY_TYPEID = new Dictionary<ushort, Type>();
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foreach (Type packetType in VOLTRON_PACKETS)
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{
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IVoltronPacket packet = (IVoltronPacket)Activator.CreateInstance(packetType);
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VOLTRON_PACKET_BY_TYPEID.Add(packet.GetPacketType().GetPacketCode(), packetType);
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}
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}
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public static Type GetByPacketCode(ushort code)
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{
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if (VOLTRON_PACKET_BY_TYPEID.ContainsKey(code))
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{
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return VOLTRON_PACKET_BY_TYPEID[code];
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}
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else {
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return null;
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}
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}
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}
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}
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