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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
125 lines
3.5 KiB
C#
Executable file
125 lines
3.5 KiB
C#
Executable file
using System;
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using System.Collections.Generic;
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using FSO.Common.Rendering.Framework.Camera;
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using Microsoft.Xna.Framework.Graphics;
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using FSO.Common.Rendering.Framework.Model;
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namespace FSO.Common.Rendering.Framework
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{
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/// <summary>
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/// A scene capable of rendering 3D elements.
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/// </summary>
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public class _3DScene : _3DAbstract
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{
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private List<_3DComponent> m_Elements = new List<_3DComponent>();
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public new _3DLayer Parent;
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/// <summary>
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/// Creates a new _3DScene instance.
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/// </summary>
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/// <param name="Device">A GraphicsDevice instance used for rendering.</param>
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/// <param name="camera">A camera inheriting from ICamera used for rendering.</param>
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public _3DScene(GraphicsDevice Device, ICamera camera) : base(Device)
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{
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this.Camera = camera;
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}
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/// <summary>
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/// Creates a new _3DScene instance.
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/// </summary>
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/// <param name="Device">A GraphicsDevice instance used for rendering.</param>
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public _3DScene(GraphicsDevice Device) : base(Device)
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{
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}
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/// <summary>
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/// Graphics device was reset (happens when scene is updated or minimized.)
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/// </summary>
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void m_Device_DeviceReset(object sender, EventArgs e)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Returns the _3DComponents that make up this scene.
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/// </summary>
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/// <returns>A List of _3DComponent instances.</returns>
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public override List<_3DComponent> GetElements()
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{
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return m_Elements;
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}
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public override void Initialize(_3DLayer layer)
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{
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this.Parent = layer;
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foreach (var element in m_Elements)
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{
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element.Initialize();
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}
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}
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public override void Update(UpdateState state)
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{
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for (int i = 0; i < m_Elements.Count; i++)
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{
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m_Elements[i].Update(state);
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}
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}
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/// <summary>
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/// Removes a 3D element from this 3DScene.
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/// </summary>
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/// <param name="item">The _3DComponent instance to remove.</param>
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public void Remove(_3DComponent item)
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{
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m_Elements.Remove(item);
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}
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/// <summary>
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/// Adds a 3D element to this 3DScene.
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/// </summary>
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/// <param name="item">The _3DComponent instance to add.</param>
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public override void Add(_3DComponent item)
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{
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m_Elements.Add(item);
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item.Scene = this;
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if (this.Parent != null)
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{
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item.Initialize();
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}
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}
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public override void PreDraw(GraphicsDevice device){
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}
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public override void Draw(GraphicsDevice device)
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{
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for (int i = 0; i < m_Elements.Count; i++)
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{
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m_Elements[i].Draw(device);
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}
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}
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public override string ToString()
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{
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if (ID != null)
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{
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return ID;
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}
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return base.ToString();
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}
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/// <summary>
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/// GraphicsDevice was reset.
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/// </summary>
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/// <param name="Device">The GraphicsDevice instance.</param>
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public override void DeviceReset(GraphicsDevice Device)
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{
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for (int i = 0; i < m_Elements.Count; i++)
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m_Elements[i].DeviceReset(Device);
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}
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}
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}
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