mysimulation/server/tso.common/Serialization/IModelSerializer.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

27 lines
950 B
C#
Executable file

using Mina.Core.Buffer;
using System;
namespace FSO.Common.Serialization
{
public interface IModelSerializer
{
object Deserialize(uint clsid, IoBuffer input, ISerializationContext context);
void Serialize(IoBuffer output, object obj, ISerializationContext context);
void Serialize(IoBuffer output, object value, ISerializationContext context, bool clsIdPrefix);
IoBuffer SerializeBuffer(object value, ISerializationContext context, bool clsIdPrefix);
uint? GetClsid(object value);
void AddTypeSerializer(ITypeSerializer serializer);
}
public interface ITypeSerializer
{
object Deserialize(uint clsid, IoBuffer input, ISerializationContext serializer);
void Serialize(IoBuffer output, object value, ISerializationContext serializer);
uint? GetClsid(object value);
bool CanSerialize(Type type);
bool CanDeserialize(uint clsid);
}
}