mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-03-20 16:51:21 +00:00
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
161 lines
5.9 KiB
C#
Executable file
161 lines
5.9 KiB
C#
Executable file
using Microsoft.Xna.Framework;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Linq;
|
|
using System.Xml;
|
|
|
|
namespace FSO.Common.WorldGeometry.Paths
|
|
{
|
|
public enum SVGPathSegmentType
|
|
{
|
|
MoveTo,
|
|
LineTo,
|
|
CurveTo,
|
|
Close
|
|
}
|
|
|
|
public class SVGPathSegment
|
|
{
|
|
public SVGPathSegmentType Type;
|
|
public Vector2 Position;
|
|
public Vector2 ControlPoint1;
|
|
public Vector2 ControlPoint2;
|
|
}
|
|
|
|
public class SVGPath
|
|
{
|
|
public string ID;
|
|
public List<SVGPathSegment> Segments;
|
|
|
|
public SVGPath(string id, List<SVGPathSegment> segs)
|
|
{
|
|
ID = id;
|
|
Segments = segs;
|
|
}
|
|
}
|
|
|
|
public class SVGParser
|
|
{
|
|
public List<SVGPath> Paths;
|
|
|
|
public SVGParser(string svgText)
|
|
{
|
|
var xml = new XmlDocument();
|
|
xml.XmlResolver = null;
|
|
xml.LoadXml(svgText);
|
|
|
|
Paths = new List<SVGPath>();
|
|
|
|
var paths = xml.GetElementsByTagName("path");
|
|
foreach (XmlNode path in paths)
|
|
{
|
|
var str = path.Attributes["d"].InnerText.Replace(',', ' ');
|
|
int template = 0;
|
|
var id = path.Attributes["id"]?.InnerText;
|
|
var elems = str.Split(' ');
|
|
var pos = new Vector2(0, 0);
|
|
|
|
var newPath = new List<SVGPathSegment>();
|
|
for (int i = 0; i < elems.Length; i += 0)
|
|
{
|
|
var type = elems[i++];
|
|
if (type.Length == 0) continue;
|
|
var relative = char.IsLower(type[0]);
|
|
if (!relative) pos = new Vector2();
|
|
switch (type.ToLower())
|
|
{
|
|
case "m":
|
|
case "l":
|
|
//lineto
|
|
pos += new Vector2(float.Parse(elems[i++], CultureInfo.InvariantCulture), float.Parse(elems[i++], CultureInfo.InvariantCulture));
|
|
newPath.Add(new SVGPathSegment()
|
|
{
|
|
Position = pos,
|
|
Type = (type.ToLower() == "l") ? SVGPathSegmentType.LineTo : SVGPathSegmentType.MoveTo
|
|
});
|
|
break;
|
|
case "c":
|
|
var cp1 = new Vector2(float.Parse(elems[i++], CultureInfo.InvariantCulture), float.Parse(elems[i++], CultureInfo.InvariantCulture)) + pos;
|
|
var cp2 = new Vector2(float.Parse(elems[i++], CultureInfo.InvariantCulture), float.Parse(elems[i++], CultureInfo.InvariantCulture)) + pos;
|
|
pos += new Vector2(float.Parse(elems[i++], CultureInfo.InvariantCulture), float.Parse(elems[i++], CultureInfo.InvariantCulture));
|
|
|
|
newPath.Add(new SVGPathSegment()
|
|
{
|
|
Position = pos,
|
|
ControlPoint1 = cp1,
|
|
ControlPoint2 = cp2,
|
|
Type = SVGPathSegmentType.CurveTo
|
|
});
|
|
break;
|
|
case "z":
|
|
//close
|
|
newPath.Add(new SVGPathSegment()
|
|
{
|
|
Type = SVGPathSegmentType.Close
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
Paths.Add(new SVGPath(id, newPath));
|
|
}
|
|
}
|
|
|
|
public LinePath ToLinePath(SVGPath inpath)
|
|
{
|
|
var segs = inpath.Segments;
|
|
var line = new List<Vector2>();
|
|
|
|
var closed = false;
|
|
var pos = new Vector2(0, 0);
|
|
foreach (var seg in segs)
|
|
{
|
|
switch (seg.Type)
|
|
{
|
|
case SVGPathSegmentType.MoveTo:
|
|
case SVGPathSegmentType.LineTo:
|
|
line.Add(seg.Position);
|
|
break;
|
|
case SVGPathSegmentType.CurveTo:
|
|
//subdivided curve. currently 20 subdivisions.
|
|
var subdiv = 20;
|
|
var lastPos = line.Last();
|
|
for (int i=1; i<subdiv; i++)
|
|
{
|
|
var t = i / (float)subdiv;
|
|
var s = 1 - t;
|
|
line.Add(new Vector2(
|
|
(s * s * s) * lastPos.X + 3 * (s * s * t) * seg.ControlPoint1.X + 3 * (s * t * t) * seg.ControlPoint2.X + (t * t * t) * seg.Position.X,
|
|
(s * s * s) * lastPos.Y + 3 * (s * s * t) * seg.ControlPoint1.Y + 3 * (s * t * t) * seg.ControlPoint2.Y + (t * t * t) * seg.Position.Y
|
|
));
|
|
}
|
|
break;
|
|
case SVGPathSegmentType.Close:
|
|
//finish at the start.
|
|
if (line.First() != line.Last()) line.Add(line.First());
|
|
closed = true;
|
|
break;
|
|
}
|
|
}
|
|
var path = new LinePath(line);
|
|
|
|
if (inpath.ID != null && inpath.ID.StartsWith("template"))
|
|
{
|
|
path.TemplateNum = int.Parse(inpath.ID.Substring(8));
|
|
}
|
|
|
|
if (closed && path.Segments.Count > 0) {
|
|
var first = path.Segments.First();
|
|
var last = path.Segments.Last();
|
|
first.StartNormal = last.EndNormal = (first.StartNormal + last.EndNormal) / 2;
|
|
path.SharpEnd = true;
|
|
path.SharpStart = true;
|
|
}
|
|
return path;
|
|
}
|
|
|
|
public List<LinePath> ToLinePaths()
|
|
{
|
|
return Paths.Select(x => ToLinePath(x)).ToList();
|
|
}
|
|
}
|
|
}
|