mysimulation/server/tso.files/FAR3/Far3Entry.cs
Tony Bark 8fec258215 Added FSO.Files for use with the API server
Don't ask me. FreeSO is the prime example of dependency hell.
2024-05-01 04:38:12 -04:00

32 lines
1.7 KiB
C#
Executable file

namespace FSO.Files.FAR3
{
/// <summary>
/// Represents an entry in a FAR3 archive.
/// </summary>
public class Far3Entry
{
//A 4-byte unsigned integer specifying the uncompressed size of the file.
public uint DecompressedFileSize;
// A 3-byte unsigned integer specifying the compressed size of the file (including
//the Persist header); if the data is raw, this field is ignored (though TSO's game
//files have this set to the same first three bytes as the previous field).
public uint CompressedFileSize;
//Data type - A single byte used to describe what type of data is pointed to by the Data offset field.
//The value can be 0x80 to denote that the data is a Persist container or 0x00 to denote that it is raw data.
public byte DataType;
//A 4-byte unsigned integer specifying the offset of the file from the beginning of the archive.
public uint DataOffset;
//A byte (can be either 0 or 1) specifying if this file is compressed.
public byte IsCompressed;
//A byte specifying the number of files this time has been accessed?
public byte AccessNumber;
//A 2-byte unsigned integer specifying the length of the filename field.
public ushort FilenameLength;
//A 4-byte integer describing what type of file is held.
public uint TypeID;
//A 4-byte ID assigned to the file which, together with the Type ID, is assumed to be unique all throughout the game.
public uint FileID;
//The name of the archived file; size depends on the filename length field.
public string Filename;
}
}