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40 lines
No EOL
1.5 KiB
C++
40 lines
No EOL
1.5 KiB
C++
/*
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libvitaboy - Open source OpenGL TSO character animation library
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bnd.cpp - Copyright (c) 2012 Niotso Project <http://niotso.org/>
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Author(s): Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "libvitaboy.hpp"
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void ReadBinding(Binding_t& Binding){
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printf("\n========== Binding ==========\n");
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Binding.Version = VBFile.readint32();
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printf("Version: %u\n", Binding.Version);
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Binding.BoneName = VBFile.readstring();
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printf("Bone name: %s\n", Binding.BoneName);
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Binding.MeshDef = VBFile.readint32();
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if(Binding.MeshDef){
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printf("\n Mesh:\n");
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ReadAsset(Binding.Mesh, READGROUP);
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}
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Binding.AppearanceDef = VBFile.readint32();
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if(Binding.AppearanceDef){
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printf("\n Appearance:\n");
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ReadAsset(Binding.Appearance, READGROUP);
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}
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} |