mysimulation/server/FSO.Server.Debug/PacketAnalyzer/ContentPacketAnalyzer.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

58 lines
1.8 KiB
C#
Executable file

using FSO.Content.Framework;
using FSO.Vitaboy;
using System.Collections.Generic;
namespace FSO.Server.Debug.PacketAnalyzer
{
public class ContentPacketAnalyzer : ConstantsPacketAnalyzer
{
private List<Constant> Constants = new List<Constant>();
public ContentPacketAnalyzer()
{
var content = Content.Content.Get();
/** Avatar Collections **/
foreach(var collection in content.AvatarCollections.List())
{
var items = collection.Get();
var collectionCast = (Far3ProviderEntry<Collection>)collection;
foreach(var item in items)
{
Constants.Add(new Constant {
Type = ConstantType.ULONG,
Value = item.PurchasableOutfitId,
Description = collectionCast.FarEntry.Filename + "." + item.Index
});
/**Constants.Add(new Constant
{
Type = ConstantType.UINT,
Value = item.FileID,
Description = collectionCast.FarEntry.Filename + "." + item.Index
});**/
}
}
//TSODataDefinition file
var dataDef = content.DataDefinition;
foreach (var str in dataDef.Strings)
{
Constants.Add(new Constant
{
Type = ConstantType.UINT,
Description = "TSOData_datadefinition(" + str.Value + ")",
Value = str.ID
});
}
}
public override List<Constant> GetConstants()
{
return Constants;
}
}
}