mysimulation/server/FSO.Server.Protocol/Electron/Model/ChangeRoommateResponseStatus.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

33 lines
749 B
C#
Executable file

namespace FSO.Server.Protocol.Electron.Model
{
public enum ChangeRoommateResponseStatus : byte
{
INVITE_SUCCESS = 0,
//invite codes
ROOMIE_ELSEWHERE = 1,
TOO_MANY_ROOMMATES = 2,
OTHER_INVITE_PENDING = 3,
//shared
YOU_ARE_NOT_OWNER = 4, //everything but move out
//kick or move out
YOU_ARE_NOT_ROOMMATE = 5,
LOT_MUST_BE_CLOSED = 6, //move out of lot with 1 roommate
//invite response
LOT_DOESNT_EXIST = 7,
NO_INVITE_PENDING = 8,
ACCEPT_SUCCESS = 9,
DECLINE_SUCCESS = 10,
KICK_SUCCESS = 11,
SELFKICK_SUCCESS = 12,
ROOMMATE_LEFT = 13,
GOT_KICKED = 14,
UNKNOWN = 255
}
}