mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-03-22 17:32:23 +00:00
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
45 lines
1.1 KiB
C#
Executable file
45 lines
1.1 KiB
C#
Executable file
using FSO.Common.Serialization;
|
|
using Mina.Core.Buffer;
|
|
|
|
// Task -> City notifications.
|
|
|
|
namespace FSO.Server.Protocol.Gluon.Packets
|
|
{
|
|
public class CityNotify : AbstractGluonPacket
|
|
{
|
|
public CityNotifyType Mode;
|
|
public uint Value;
|
|
public string Message = "";
|
|
|
|
public CityNotify() { }
|
|
|
|
public CityNotify(CityNotifyType mode)
|
|
{
|
|
Mode = mode;
|
|
}
|
|
|
|
public override void Deserialize(IoBuffer input, ISerializationContext context)
|
|
{
|
|
Mode = input.GetEnum<CityNotifyType>();
|
|
Value = input.GetUInt32();
|
|
Message = input.GetPascalVLCString();
|
|
}
|
|
|
|
public override GluonPacketType GetPacketType()
|
|
{
|
|
return GluonPacketType.CityNotify;
|
|
}
|
|
|
|
public override void Serialize(IoBuffer output, ISerializationContext context)
|
|
{
|
|
output.PutEnum(Mode);
|
|
output.PutUInt32(Value);
|
|
output.PutPascalVLCString(Message);
|
|
}
|
|
}
|
|
|
|
public enum CityNotifyType : byte
|
|
{
|
|
NhoodUpdate = 1
|
|
}
|
|
}
|