mysimulation/server/FSO.Server.Protocol/Gluon/Packets/CityNotify.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

45 lines
1.1 KiB
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
// Task -> City notifications.
namespace FSO.Server.Protocol.Gluon.Packets
{
public class CityNotify : AbstractGluonPacket
{
public CityNotifyType Mode;
public uint Value;
public string Message = "";
public CityNotify() { }
public CityNotify(CityNotifyType mode)
{
Mode = mode;
}
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Mode = input.GetEnum<CityNotifyType>();
Value = input.GetUInt32();
Message = input.GetPascalVLCString();
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.CityNotify;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutEnum(Mode);
output.PutUInt32(Value);
output.PutPascalVLCString(Message);
}
}
public enum CityNotifyType : byte
{
NhoodUpdate = 1
}
}