mysimulation/server/FSO.Server.Protocol/Gluon/Packets/RequestLotClientTermination.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

31 lines
886 B
C#
Executable file

using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class RequestLotClientTermination : AbstractGluonPacket
{
public uint AvatarId;
public int LotId;
public string FromOwner;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
AvatarId = input.GetUInt32();
LotId = input.GetInt32();
FromOwner = input.GetPascalString();
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.RequestLotClientTermination;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutUInt32(AvatarId);
output.PutInt32(LotId);
output.PutPascalString(FromOwner);
}
}
}