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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
34 lines
1 KiB
C#
Executable file
34 lines
1 KiB
C#
Executable file
using System.Text;
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using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class RequestTask : AbstractGluonCallPacket
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{
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public string TaskType { get; set; }
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public string ParameterJson { get; set; }
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public int ShardId { get; set; }
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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base.Deserialize(input, context);
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TaskType = input.GetPascalString();
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ShardId = input.GetInt32();
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ParameterJson = input.GetString(Encoding.UTF8);
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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base.Serialize(output, context);
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output.PutPascalString(TaskType);
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output.PutInt32(ShardId);
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output.PutString(ParameterJson, Encoding.UTF8);
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}
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.RequestTask;
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}
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}
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}
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