mysimulation/server/FSO.Server.Protocol/Gluon/Packets/RequestTask.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

34 lines
1 KiB
C#
Executable file

using System.Text;
using FSO.Common.Serialization;
using Mina.Core.Buffer;
namespace FSO.Server.Protocol.Gluon.Packets
{
public class RequestTask : AbstractGluonCallPacket
{
public string TaskType { get; set; }
public string ParameterJson { get; set; }
public int ShardId { get; set; }
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
base.Deserialize(input, context);
TaskType = input.GetPascalString();
ShardId = input.GetInt32();
ParameterJson = input.GetString(Encoding.UTF8);
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
base.Serialize(output, context);
output.PutPascalString(TaskType);
output.PutInt32(ShardId);
output.PutString(ParameterJson, Encoding.UTF8);
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.RequestTask;
}
}
}