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- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
25 lines
658 B
C#
Executable file
25 lines
658 B
C#
Executable file
using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class ShardShutdownCompleteResponse : AbstractGluonPacket
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{
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public uint ShardId;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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ShardId = input.GetUInt32();
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}
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.ShardShutdownCompleteResponse;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutUInt32(ShardId);
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}
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}
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}
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